STARBASE One Kiosks
The Department of Defense (DoD) chose LearnCom to design and develop interactive training kiosks for its STARBASE program. Using animation, characters, and voice narration, four touch screen kiosks have been integrated into the STEM curriculum being taught at STARBASE One.
STARBASE One: Kiosk #1
First, students apply graphing skills learned in the classroom to navigate from STARBASE in Michigan to the Johnson Space Center in Texas. Then, they are asked to choose which one of three space missions they would like to plan and execute on subsequent kiosks.
STARBASE One: Kiosk #2
On the second kiosk, students begin by entering the codeword provided at the end of kiosk #1. Students then build a rocket appropriate to their chosen mission using graphing skills learned in the classroom. Each mission's rocket is configured based on the amount of fuel needed, payload to be carried, and crew compartment necessary to complete their mission successfully.
STARBASE One: Kiosk #3
On the third kiosk, students prepare a spacesuit appropriate to their chosen mission. By applying charting skills learned in the classroom, they select features their suit needs and when all requirements are met, they are ready to blast off. They then get to see the rocket they built launch into space before beginning their mission.
STARBASE One: Kiosk #4
On the final kiosk, students execute their chosen mission by completing two tasks. Regardless of which mission was chosen, the tasks require coordinate and rotational skills learned in the classroom. Still, each mission dresses up these activities in language and art appropriate to the selected mission. Upon conclusion of the mission, students see their spacecraft return to Earth and are presented a list of STEM jobs which require the skills demonstrated while in space.
STARBASE Alpena Kiosks
STARBASE Alpena contracted with LearnCom to create interactive learning kiosks now installed in its facility in Alpena, MI.
STARBASE Alpena: Kiosk #1
The first kiosk at STARBASE Alpena invites students to apply their knowledge of Bernoulli's Principle to real-life situations they may not have otherwise thought this science could help them in. Activities include: placing a spoiler on a race car in the correct configuration to prevent the car from taking flight; selecting the correct spin on a baseball to deliver a strikeout curveball; and, sailing against the wind to guide a boat safely to dock.
STARBASE Alpena: Kiosk #2
The second STARBASE Alpena kiosk takes students through the process of building a house, filling a swimming pool and organizing the building materials needed – while using their knowledge of area, volume, and mass to help them along the way. Students select the appropriate footprint for their house by selecting the appropriate total area, determine the volumes of various pool sizes, and explore the relationships between the sizes and masses of various building materials.
STARBASE Alpena: Kiosk #3
The third kiosk for STARBASE Alpena is all about Newton's Laws. Students are asked to explore the relationship between potential and kinetic energy, and draw conclusions from provided animations on what will happen to a skateboarder on a half-pipe when force, mass, and acceleration are changed.
STARBASE Alpena: Kiosk #4
Kiosk number 4 for STARBASE Alpena takes students on a treasure hunt for valuable materials. First, the locations for these materials are determined by plotting data on a chart and making decisions based on the results. Next, students plot these locations on a grid by describing their coordinates. Finally, students use their knowledge of graphic and plotting to move from location to location by entering new x,y coordinates to each successive location.
BCN Academy Event
Collaborating with the client, LearnCom designed and developed a highly interactive learning focused event for BCN’s all-employee meeting. It included interactive keypad activities for 1,200+ employees, an on-stage host, and learning activities tailored to the organization's learning academy kick-off.